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		<id>http://wiki.karljones.com/index.php?action=history&amp;feed=atom&amp;title=3D_computer_graphics</id>
		<title>3D computer graphics - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.karljones.com/index.php?action=history&amp;feed=atom&amp;title=3D_computer_graphics"/>
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		<updated>2026-10-23T14:11:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.karljones.com/index.php?title=3D_computer_graphics&amp;diff=18043&amp;oldid=prev</id>
		<title>Karl Jones: /* See also */</title>
		<link rel="alternate" type="text/html" href="http://wiki.karljones.com/index.php?title=3D_computer_graphics&amp;diff=18043&amp;oldid=prev"/>
				<updated>2016-09-07T16:11:14Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;See also&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:11, 7 September 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[2D computer graphics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[2D computer graphics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3D computer graphics software]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3D computer graphics software]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[3D modeling]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3D motion controller]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3D motion controller]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3D projection on 2D planes]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[3D projection on 2D planes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Karl Jones</name></author>	</entry>

	<entry>
		<id>http://wiki.karljones.com/index.php?title=3D_computer_graphics&amp;diff=15883&amp;oldid=prev</id>
		<title>Karl Jones at 12:23, 24 May 2016</title>
		<link rel="alternate" type="text/html" href="http://wiki.karljones.com/index.php?title=3D_computer_graphics&amp;diff=15883&amp;oldid=prev"/>
				<updated>2016-05-24T12:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:23, 24 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3D computer graphics''' (in contrast to 2D computer graphics) are graphics that use a [[three-dimensional]] representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering [[2D]] images.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''3D computer graphics''' (in contrast to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;2D computer graphics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;) are graphics that use a [[three-dimensional]] representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering [[2D]] images.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Such images may be stored for viewing later or displayed in real-time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Such images may be stored for viewing later or displayed in real-time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Karl Jones</name></author>	</entry>

	<entry>
		<id>http://wiki.karljones.com/index.php?title=3D_computer_graphics&amp;diff=15880&amp;oldid=prev</id>
		<title>Karl Jones: Created page with &quot;'''3D computer graphics''' (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is store...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.karljones.com/index.php?title=3D_computer_graphics&amp;diff=15880&amp;oldid=prev"/>
				<updated>2016-05-24T12:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;3D computer graphics&amp;#039;&amp;#039;&amp;#039; (in contrast to 2D computer graphics) are graphics that use a &lt;a href=&quot;/index.php/Three-dimensional&quot; class=&quot;mw-redirect&quot; title=&quot;Three-dimensional&quot;&gt;three-dimensional&lt;/a&gt; representation of geometric data (often Cartesian) that is store...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''3D computer graphics''' (in contrast to 2D computer graphics) are graphics that use a [[three-dimensional]] representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering [[2D]] images.&lt;br /&gt;
&lt;br /&gt;
Such images may be stored for viewing later or displayed in real-time.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.&lt;br /&gt;
&lt;br /&gt;
3D computer graphics are often referred to as 3D models.&lt;br /&gt;
&lt;br /&gt;
Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences: a 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed.&lt;br /&gt;
&lt;br /&gt;
A model can be displayed visually as a two-dimensional image through a process called 3D rendering or used in non-graphical computer simulations and calculations.&lt;br /&gt;
&lt;br /&gt;
With 3D printing, 3D models are similarly rendered into a 3D physical representation of the model, with limitations to how accurate the rendering can match the virtual model.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[2D computer graphics]]&lt;br /&gt;
* [[3D computer graphics software]]&lt;br /&gt;
* [[3D motion controller]]&lt;br /&gt;
* [[3D projection on 2D planes]]&lt;br /&gt;
* [[Anaglyph image]]&lt;br /&gt;
* [[Computer graphics]]&lt;br /&gt;
* [[Computer vision]]&lt;br /&gt;
* [[Digital geometry]]&lt;br /&gt;
* [[Geometry pipeline]]&lt;br /&gt;
* [[Geometry processing]]&lt;br /&gt;
* [[Graphics]]&lt;br /&gt;
* [[Graphics processing unit (GPU)]]&lt;br /&gt;
* [[Graphical output devices]]&lt;br /&gt;
* [[Image processing]]&lt;br /&gt;
* [[Isometric graphics in video games]]&lt;br /&gt;
* [[List of stereoscopic video games]]&lt;br /&gt;
* [[Medical animation]]&lt;br /&gt;
* [[Real-time computer graphics]]&lt;br /&gt;
* [[Reflection (computer graphics)]]&lt;br /&gt;
* [[Rendering (computer graphics)]]&lt;br /&gt;
* [[SIGGRAPH]]&lt;br /&gt;
* [[Stereoscopy]]&lt;br /&gt;
* [[Timeline of CGI in films]]&lt;br /&gt;
* [[Computer-animated television series]]&lt;br /&gt;
* [[Video game graphics]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/3D_computer_graphics 3D computer graphics] @ Wikipedia&lt;br /&gt;
&lt;br /&gt;
[[Category:Computer graphics]]&lt;/div&gt;</summary>
		<author><name>Karl Jones</name></author>	</entry>

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